GALaQSci - Gaming Meets Quantum Technologies

Gamified and AI-cooperative learning on quantum technologies, adaptive-hybrid smartphone game on 2nd generation quantum technologies.

Goals/target group

The GALaQSci project utilizes the added value of mobile devices and aims to develop an adaptive-hybrid smartphone game on 2nd generation QT with augmented reality (AR) additions, which introduces pupils, students and the interested public to the fundamental laws of quantum physics and their technological applications.

Contents

2nd generation quantum technologies (QT) have an ever-increasing industrial and social potential, which is why a basic understanding of them must also be made accessible and communicated to society. However, the underlying quantum phenomena and concepts are abstract and counterintuitive compared to everyday phenomena.

Topics such as the construction of a quantum sensor, data encryption using quantum cryptography or data processing by a quantum computer are conveyed in an interactive, playful and personalized way. It reaches the target groups addressed both in the platform-independent form of a smartphone app and as a haptic and physically tangible AR version with virtually enriched real experiments.

The game developed in GALaQSci offers the possibility of cooperation with a virtual game character based on artificial intelligence (AI) for the first time as an AI-based quantum game, which creates both a wide range of users via a smartphone app and at the same time a complementary haptic, individualized access for schools, universities, museums and science centers. This gives a broad public playful access to QT with a low barrier to entry, raising awareness of quantum phenomena and thus providing an optimal basis for understanding the concept.

Persons and partners involved

  • Ludwig-Maximilians-Universität München, Faculty of Physics, Munich
  • Technical University of Munich, Walter Schottky Institut,Garching near Munich
  • Max-Planck-Institute for Quantum Optics, Garching near Munich